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Subnautica How To Repair Aurora

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This article contains unmarked spoilers. Players new to the game would want to avoid or exist cautious toward this article.

This article is well-nigh the 'Aurora'. You may be looking for the Wrecks, Degasi or Sunbeam.


The Aurora was a make-new Alterra Long-Range Capital Ship (and peradventure the first of its class) sent to the Ariadne Arm by the Alterra Corporation to build a phasegate. Its secondary mission, unknown to about of the crew, was an agreement fabricated with the Mongolian Contained States to search for and mayhap rescue the survivors of the Degasi crew. It was thought that the send's advanced scanning suite, superior to any ship that had previously made a search endeavor, would have amend luck in finding the coiffure, or finally ostend whatever fate had befallen them.

During a gravity slingshot maneuver around Planet 4546B, the Quarantine Enforcement Platform struck the Aurora with an free energy pulse on the starboard (right) side, resulting in catastrophic hull failure and leading to it crash landing on the surface of the planet. All the starboard Lifepods were compromised if not outright destroyed by the energy pulse; about of the port side lifepods that did launch (pods 1 to 25) were compromised except for Lifepod 5, which contained Ryley Robinson, and Lifepod iv, though it was heavily damaged when a Reaper Leviathan tried to eat information technology and mayhap caused information technology to eventually become overturned, and other Lifepods whos occupants met other fates. Moments after Lifepod 5 launched, Ryley heard the enforcement platform fire and witnessed a second energy pulse strike the already crippled transport.

Upon crashing, the Aurora plowed into the terrain, unearthing it and leaving minor sand hills effectually the transport, resulting in huge quantities of Metal Salvage and Supply Crates being dispersed within the vicinity of the transport, providing useful materials such equally Nutrient & Water, batteries, and Titanium. Multiple Reaper Leviathans patrol the crash site.

By the fourth dimension the Player awakens and begins his exploration of the area, all of the other Lifepods have been destroyed and their occupants have vanished. Later the Aurora's Bulldoze Cadre explodes, the transport's wreckage is surrounded by Radiation and is unapproachable without a Radiation Accommodate. While quite dangerous and far out, the player can visit the Aurora early in-game earlier it explodes, although multiple tools are needed to properly explore the ship.

The Aurora is located on the far eastern edge of the map, with its bow facing north and its stern facing due south. It is visible from the surface nearly anywhere on the map, making information technology a useful landmark, especially if the thespian lacks a compass. The ship is approximately one,280 meters long from olfactory organ to thrusters. Including parts normally hidden past the terrain, it stands to be about 500 meters tall.

Mission

Chief Mission

Alterra Launches the Aurora

PHASEGATE Announced FOR THE ARIADNE ARM: ALTERRA LAUNCHES THE AURORA

The furthest reaches of inhabited infinite are due to expand, every bit Alterra Corp launches a newly-constructed majuscule ship, carrying a phasegate spring for the Ariadne Arm.

The Aurora will travel from spacedock on the border of Alterra infinite, making hundreds of consecutive phasegate jumps through nine different trans-gov regime, and make it on the far side of the Ariadne Arm in 3 months' time. From there the command crew will pilot the ship across the concluding phasegate, arriving in the next solar system approximately 18 months afterwards.

There the elite squad of engineers will brainstorm a half dozen month structure projection on the new phasegate, a multi-trillion credit investment. In the absence of existing infrastructure in the region, the vessel is equipped with avant-garde thermal and nuclear power facilities.

Alterra Corp. currently operates 9% of all phasegates in the galaxy. If the Aurora'due south mission is successful Alterra volition accept outmaneuvered a conduce of Mongolian corporations, operating a range of outposts and mines in the region.

Source: Pick up Abandoned PDA in the Aurora.

Secret Mission

Aurora Auxiliary Mission Orders

- Mission: Search & Rescue
- Target: Crew of the Mongolian vessel 'Degasi'
- Last known position: Vicinity of planet 4546B, Ariadne Arm
- Contact: Mongolian Emissary Jochi Khasar, Aurora Passenger Quarters

Mission brief:
A Mongolian vessel, the 'Degasi', disappeared almost a decade ago, carrying with it a high ranking Mongolian chief. Corporate insurance has purchased passage aboard the Aurora for Emissary Khasar, and your orders are to make every reasonable endeavor to locate and recall the Degasi crewmembers, without compromising the primary mission. Confirming the fate of the crew volition aid Alterra's diplomatic efforts with the Mongolian councils.

Mission Details:
- Aurora is due to perform a slingshot maneuver around 4546B (category iii ocean planet) approximately 13 months post-launch
- This will bring the ship inside range of the Degasi's last known position
- Additional aquatic and all-terrain vehicles take been included in the Aurora's cargo package for this mission
- Degasi crew manifesto has been distributed to senior employees in a split up message

Source: Choice up Abased PDA in the Aurora.

PDA Voice communication

The PDA reports Aurora'south state and information nearly the environment to the player every bit they survive. During the exploration of the Aurora, it will explain the state of the transport around you.

Intro

Trigger Dialogue
Log-128.png Starting The Game "Attention. Hull failure imminent. All personnel abandon ship.
Launch in three...2...1..."

Situational Cess Dialogue

Trigger Dialogue
Log-128.png Exiting Lifepod 5 "The Aurora suffered orbital hull failure. Cause: unknown. Cipher human life signs detected."

Log-128.png Day 1 "Detecting increased local radiation levels.
Trend is consistent with impairment to the Aurora'southward drive core, sustained during planetfall."

Log-128.png Mean solar day two "Circumspection. Continued degradation of the Aurora's bulldoze core may result in a quantum detonation.
Standing to monitor."

Log-128.png Twenty-four hours three "Warning. Local radiation readings suggest the Aurora's drive cadre has reached critical state.
Breakthrough detonation will occur inside two hours."

Log-128.png Day four "Emergency: A breakthrough detonation has occurred in the Aurora's drive core.
The reactor will accomplish a super disquisitional state in T- 10, 9, viii, 7, 6, 5, four [repeated], three [repeated], 2 [repeated to fade], 1 [not said]-"

The Aurora exploding

Exploration Dialogue

Log-128.png Entering the Crash Zone "Lifeform readings in this region are sparse.
The Aurora'southward radioactive fallout will accept devastating effects on the conflicting ecosystem if non contained inside the side by side 24 hours."

Log-128.png Aurora Entry "Warning: send'southward structural integrity is depression. Burn suppression equipment and laser cutters may be required. Exploration is conducted at your own gamble."

Log-128.png Aurora, farther in "Caution: scans show the digestive tracts of nearby lifeforms contain human tissues."

Log-128.png Aurora Interior "Aurora systems are running on local reserve power. Unable to remotely download black box information."

Log-128.png Aurora Hallway "Scans of impairment to the Aurora practise not match any known offensive technologies."

Log-128.png Aurora Prawn Bay "Picking up a faint blackbox signature, originating on the other side of the hull breach in this room."

Log-128.png Aurora Drive Entry "The drive core shielding sustained internal damage during collision.
Do not attempt repair without appropriate qualifications."

Log-128.png Aurora Drive Interior "Warning: local radiation at maximum tolerable level."

Aurora Exploration

Over several in-game days, the PDA informs the Player on the condition of the degradation of The Aurora's engine, until its eventual explosion.

The explosion is focused towards the forepart section of the send. The histrion tin be killed by the explosion if in the crash zone biome when the event occurs.

Only after the explosion is the Actor able to explore inside the Aurora, merely if they are not equipped with a radiation adapt they volition suffer damage over fourth dimension. All three parts of the suit must be equipped to negate the radiation damage. Upon entry, the PDA warns that creatures around the Aurora contain traces of human tissue inside their digestive systems, indicating all bodies were consumed by Bleeders and Cave Crawlers. Also, burn down and falling droppings can injure the Role player, and periodic shaking of the hull occurs. Further dangers are posed by the Reaper Leviathans that spawn around the send, Cavern Crawlers that litter the entrance area of the transport, and Bleeders in the underwater sections within the Aurora.

For fugitive the Reapers, there is commonly one patrolling between the bowl West of the Aurora, and the deep chasm beneath its bow. A Seamoth can safely sneak by by budgeted from the Safe Shallows nearest to the Aurora and hugging Aurora'southward side, until reaching a gap large enough for the Seamoth to squeeze through. It is recommended to disembark in shallow water so that the ramp below you will protect you from a Reaper attack, though the Reaper doesn't normally swim that close to the archway.

The following equipment is recommended and/or required for exploring the Aurora:

  • Radiation Suit (required to approach the Aurora)
  • Stasis Rifle, for self-defense force from Cave Crawlers, Bleeders, and perchance Reaper Leviathans.
  • Repair Tool, for repairing the Bulldoze Room and mending broken doors.
  • Propulsion Cannon, for removing crate barriers at both the main hallway and Laboratory entrance, and to remove the Bleeders from the role player's arms. A Repulsion Cannon is also a viable tool for removing crates and barriers. They could also exist used for self-defense force against Cave Crawlers and bleeders.
  • Fire Extinguisher, for diverse fires (some tin can be found on site)
  • Light amplification by stimulated emission of radiation Cutter, for entering various rooms including the Prawn Suit Bay and Aurora Blackness Box Last.
  • A Seaglide for quick navigation through the submerged sections.
  • A Survival Knife / Thermoblade to kill the Bleeders.
  • A Grav Trap can be used quickly to contain the Bleeders in the Drive Room.
  • A Vehicle, preferably a Seamoth to travel to Aurora.

It's not possible to build a Seabase inside the Aurora; Base Pieces cannot be placed anywhere within the ship, even if there'south room. By extension, no interior modules tin can be placed either. It is possible to identify Exterior Modules in the Aurora, notably the Exterior Growbed. A Seabase tin can exist congenital right next to the Aurora with no problem.

There are two routes to the inside of the transport. The first is on the right side of the shore area of the torn upfront department and constitutes an entryway behind a Floodlight blocked off past various crates. Behind the crates are a Burn Extinguisher and a burn to put out, later on which the role player will find themselves in the Laboratory. The 2nd requires going upwardly a ramp in the torn upfront section of the Aurora, the Player tin enter a corridor that leads inside the ship. On the way up, the user tin find several Supply Crates with crafted items inside of them. The door leading to the T-section is partially blocked off past a fire. Fortunately, a few Fire Extinguishers are lying around, which tin can come in handy. When the Role player enters, there will exist a sign to the left that says Airlock.

To the right of the T-section, there is a door that is blocked off by a burn. The left corridor leads to the "Cargo Bay three". The right door leads to "Administration". These rooms are indicated by signs on the Aurora itself.

Administration Role

The administration office has a Data Terminal with a downloadable log titled "Alterra Launches the Aurora". The part also contains shelves, a Desk, and a Prawn Adjust Affiche - Country which can be taken. It too contains an Abandoned PDA with a Information Download under the headline "Notes to self", which will give the thespian the code "1454". You can also collect batteries on the shelf backside the main desk-bound.

Cargo Bay 3

Down the left corridor, there is rubble blocking the entrance to Cargo Bay 3. Before this, an Abased PDA named "Aurora Engineering Drone - Log" next to a single Propulsion Cannon Fragment, right at the outset of the ramp leading to the entrance. These tin be gotten around dropping down from above or past using the Propulsion Cannon or Repulsion Cannon to move these out of the way. Alternatively, the player can bound and sprint from the slope to the first large cargo container, and and then from there to the acme of the pile. Note that in doing so, there is a fire that cannot be put out; information technology must simply be avoided. There is then a locked door with a keypad that can be interacted with. Inbound the code from the previously mentioned Data Download into the keypad will open the door. The code is 1454. Alternatively, you can unlock the door without using a code from the other side. The Cargo Bay is a large area full of cargo containers, Supply Crates, forklifts, and a few other miscellaneous things. Very rarely, up to 3 Cyclops Engine Fragments can appear inside some of the big cargo containers

There is a cargo elevator in the cargo bay, which is stuck halfway. Shut to information technology, there's an Abased PDA named "Trans-Gov Profile: Alterra Corp.".

Following the ramp downwardly reveals an underwater section that leads to a T-corridor. To the left, there will be a Sealed Door. To the right, at that place is a room called the "Seamoth Bay".

Seamoth Bay

The door to this room is locked, but in that location is a damaged panel which the Repair Tool can repair. When this panel is repaired, the door is unlocked, and the player can enter. The Seamoth Bay contains ii pieces of a damaged Seamoth, which can be scanned. It besides has a Seamoth Depth Module MK1 Upgrade Module and an Abased PDA chosen "VR Suite Log".

Locker Room

Cutting through the Sealed Door will atomic number 82 the player into a locker room. Some of the lockers are open and have loot inside, like batteries, beginning-aid kits, and water. There is an Abandoned PDA with a Data Download titled "Sweet Offer". It volition give the player the code "1869", required for Cabin ane in the Living Quarters.

Prawn Adjust Bay

Leaving the locker room, there will be a sign labeled "Prawn Bay". This is the location where the Prawn Conform Fragments will be plant. The door to this room is locked, and like before, has a console that needs to be repaired. Once the door is unlocked the player tin go along into the room. This room has multiple Prawn Suits hanging from the ceiling, presumably waiting to be deployed. To the correct is a pile of rubble with broken Prawn Suit Fragments and other miscellaneous things piled on top of each other. The fragments may require nearby fires to be put out to be scanned. Among the rubble is a Storage Module, located on an upgrade panel. Next to that is a ramp blocked off by fire and rubble. In one case those are cleared, in that location is a door that leads to the "Living Quarters".

In the water is a large system of pipes and wires. In the system of wires is a pigsty where one tin can swim through to enter the room containing Aurora'southward black box data. Heading due north through a doorway will atomic number 82 to the Laboratory, even so, one must use a Light amplification by stimulated emission of radiation Cutter to open a door to enter.

Laboratory

Coming from the Aurora entrance: Remove the crates blocking the doorway, and then follow the hallway until there is a fire. On the right lies a fire extinguisher which is useful for putting out the aforementioned fire. Continue until a submerged room is reached.

Coming through the Prawn Suit Bay: Become underwater at the far left corner from the entrance to the Bay to notice a tunnel leading to the lab. A room before the actual laboratory contains a Data Terminal with a Data Download titled "Aurora Black Box Data". There also is a Supply Crate containing a Battery in front of a locked door that requires the Laser Cutter. Behind it is the actual laboratory.

A nearby Abandoned PDA has a Data Download titled "Lab Access" containing the lawmaking, 6483, for the two nearby doors. These grant access to the storage room, where iii Large Sample Flasks can be constitute, one Cylindrical Sample Flask, a Microscope, and a Sample Analyzer. The ii Supply Crates comprise Disinfected Water and there's a Data Terminal that states it de-corrupted the player'southward PDA and unlocks the Repulsion Cannon. On a Counter shut to the concluding, in that location's also an Abased PDA named "What Tin Nosotros Learn From the Hive Mind of Strader Half dozen?".

Living Quarters

The Living Quarters are various rooms that provided living conditions for the various crew and passengers on the ship. If the player goes right, in that location is a Supply room filled with Filtered Water and Nutrient Blocks. If the player goes left, there is a Canteen. Bar tables and chairs are lying on the basis, forth with a few handy Supply Crates, a vending automobile confronting the wall, a bar with single wall shelves, a fire extinguisher is on the wall behind the bar as well every bit a Keep Calm Affiche, which can be taken. Sitting atop the bar is the Abandoned PDA named "Today'south Carte."

At the forepart of the corridor, there are cabins for the people on board. At that place are beds, posters, Behave-alls, and some Supply Crates.

To the left, yous tin can find Cabins 1 through 3 and the Captain's Quarters. Cabin one is locked by a lawmaking, which is "1869", found in the Abandoned PDA named "Sweet Offer". In this room, a Blue Cap, Arcade Gorge Toy, and an Abandoned PDA, "Responsible Autonomous Relationships", can exist found. Cabin 3 contains a Prawn Accommodate Poster - Land. Another locked door at the end of the hallway, Captain's Quarters, can be unlocked with the code "2679", which is received later in the game on the radio. Inside the room, there is an Aurora Miniature, an Aurora Affiche, an Abandoned PDA titled "Helm's Log" on the bed, and a Data Terminal that contains a Data Download titled "Alterra HQ - Last Recorded Transmissions", that unlocks the Neptune Escape Rocket.

To the right, you lot tin notice Cabins 4 through 7. Cabin 4 contains an Abased PDA named "Human relationship Contract Legal Recording" and the Prawn Arrange Poster - Bounding main. Facing this room there is Motel vii and the doorway is blocked by burn, which you volition need to put out to go through. There, you lot volition find some other Abased PDA, "Alterra Alms Pamphlet". Cabin half dozen has a Natural Selection 2 Poster.

Backtrack to the T-corridor from earlier, and this fourth dimension, go directly. This will pb to the Drive Room.

Bulldoze Room

Inside the Bulldoze Room are four big generators. They are continued past catwalks, though some are underwater and heavily damaged. The generators are covered in breaches, and the Player's objective is to repair all eleven of them using the Repair Tool, however, information technology should be noted that the flooded part of the drive core, where most repairs need to be washed, is full of Bleeders. Repairing the breaches removes the radiation entirely after three in-game days.

When entering the generator room, the PDA warns the player that radiation is at its maximum tolerable level (which would be the Radiation Arrange's guaranteed maximum rating, radiations fluxes of 400 sieverts per hour).

The Cyclops Engine Efficiency Module for the Cyclops can also be establish in the Drive Room, sticking out from the upgrade console at the center of the room. Bleeders can also exist found in the h2o around the generators.

Mentioned Areas

The Aurora had a virtual cinema/theater, an anti-gravity gym, VR suites, a robotics bay, several airlocks, a scanner room, several leisure decks, and several canteens/cafés. It is possible that these areas were destroyed either when the Aurora crashed or during the drive cadre detonation, or simply inaccessible in Aurora's electric current land.

Data Bank Entries

AuroraSpaceship.png

Ship Grade: Alterra Long-Range Capital Ship
Mission: Ariadne Arm Phasegate Installation, 3 year operation time
Crew: Command Squad (23), Engineering Team (85), Support Coiffure (40), Passengers (9)

Status:
- Sustained heavy damage in orbit of planet 4546B
- Crusade unknown
- Evacuation data unavailable

Engineering section:
- Dark-thing ion drive cadre V8
- Manned robotics suite
- Advanced scanner suite
- Long-range communications relay
- 0.25 cubic kilometers storage for phasegate apparatus

Domicile department:
- Accommodation for 150 people
- Multiple canteens serving healthy fresh and rehydrated nutrient
- Leisure facilities including VR suite and virtual cinema

The Aurora's drive core is shielded by a thick metal shell, which breached in multiple locations before long afterward the crash. One time breached information technology will continue to leak radiation into the surrounding environment until the breaches are sealed. After that betoken the radiation in the surround volition dissipate over time. This procedure should only be attempted with appropriate radiation protection and a fully charged repair tool.

Data Downloads Checklist

Ship Section Name of Data Bank Entry Coordinates
Assistants Office
  • Aurora Engineering Drone - Log
  • Alterra Launches the Aurora
  • Notes to self
  • 977 41 84
  • 946 43 115
  • 952 42 114
Cargo Bay 3
  • Trans-Gov Profile: Alterra Corp.
  • 955 thirteen iii
Seamoth Bay
  • VR Suite Log
  • 907 0 fifteen
Locker Room
  • Aurora Auxiliary Mission Orders
  • Sweet Offer
  • 952 -3 -23
  • 952 -2 -34
Laboratory
  • Aurora Blackness Box Data
  • Lab Admission
  • What Can We Acquire From the Hive Listen of Strader Six?
  • 1041 -10 -iii
  • 1034 -8 17
  • 1032 -6 33
Living Quarters
  • Alterra Alms Pamphlet
  • Relationship Contract Legal Recording
  • Responsible Autonomous Relationships
  • Today's Menu
  • 967 12 -47
  • 951 13 -51
  • 965 12 -61
  • 986 10 -49
Captain's Quarters
  • Alterra HQ - Last Recorded Transmissions
  • Captain'southward Log
  • 975 12 -77
  • 972 12 -69

Achievement

Spoiler alert: The following section contains story related textile.
AuroraAchievement.jpg Extinction Event Avoided

Repair the Aurora'south Drive Core


How to obtain: The player has to fix the breaches in the Aurora's drive core.

Gallery

Trivia

  • In the prototype builds of the game, the Aurora was a flat, 2D prototype cut out from the Early on Aurora Concept. Information technology featured a much sleeker pattern with a smaller span at the elevation and front end-facing windows.
    • Later into evolution, specifically in the early evolution build "Jiaolong", the Aurora changed to a unlike 2nd epitome which featured the final design. It was in a unique position, like to the prototype Aurora.
      • The next time the Aurora was seen, it was a 3D model, seen during the Early on Access launch of the game. 2 models, a non-damaged Aurora and a damaged Aurora, were both uploaded to the Trello. The not-damaged model never appears in game.
  • The original plot for the game involved the Aurora being a Dwelling Vessel that was sent on a terraforming mission to 4546B before the arrival of colony ships.
    • In later builds, the Aurora was referred to as existence a Mining Vessel that was on a three year exploratory mining operation.
      • The Aurora was changed again to exist Long-Distance Vessel that was on a mission to build a phasegate. This remained the final plot of the Aurora in the Official Release of the game.
  • During the intro to the game, the player looks upwards out of Lifepod 5's elevation hatch to see the Aurora, just in fourth dimension for a big explosion to emit from the side. This instance of the Aurora is not a 3D model only is a very big version of the Aurora Poster.
  • During the dialogue leading up to the explosion of the Aurora, it is said on Day 3 that the Aurora'due south Drive Cadre volition cause a Quantum Detonation in 2 hours. However, this fourth dimension is wrong, as the trigger is a total mean solar day later. It is unknown why the trigger was kept at a full 24-hour interval whilst the dialogue was changed to reflect a two-hour timer.
  • The lawmaking to access the Captain's Quarters is "2679". The third letter for each of these numbers spells out "Cory". This is a reference to Subnautica's art director Cory Strader.
  • The Aurora is considered a dissever biome.
  • Information technology is unknown what the Crash Zone looked like before the Aurora crashed.
  • In near all open lockers within the Aurora, a small movie of an unknown woman tin be plant. The paradigm is taken directly from the Player Concept Art.
    • Two unused variations be, one of them showing another unnamed woman, and i showing the character that would eventually become Robin Ayou.
  • The Drive Core's reactors resemble some Cyclops parts, nearly noticeably the Decoy Loading Tube. The tops of the reactors also resemble behemothic Cyclops engines.
  • Aurora was the name of one of the two ships tasked with the Imperial Trans-Antarctic trek.

Source: https://subnautica.fandom.com/wiki/Aurora

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